ReignBoundReignBound
● Seven games, free to play

The Games of Velmark

The Crown waits on the Hollow Throne and no head will hold it. Until a Lord earns it, Velmark settles its quarrels the old ways: across the war table, over the chessboard, down the racecourse, and in whispers at the Queen’s court.

Lords of Velmark around a war table in a candle-lit hall
The card game · His & Hers● Live now

Duels

Lords who would rather not burn each other’s fields meet at a candle-lit war table instead. Thirty cards, one line of battle, and a rival Lord who must fall from thirty to nothing.

How it works

  • Build a 30-card deck from your own troop cards (His) and the ladies of your court (Hers), topped up with free Recruits.
  • Command grows by 1 a round up to 10. Play cards onto a line of 7 and choose every attack yourself.
  • Warriors Taunt, Archers Rush and Cavalry Charge, and every lady brings her own trick: Liesel’s knife finds the strongest foe, Sister Mabel heals, Queen Aldreda rallies the whole line.
  • After every duel, a battle report: health round by round, both sides’ numbers side by side, and tips for next time.
  • Friendly duels against 4 rivals, from Rook the Bandit Captain to The Sable Queen, or Ranked Duels from Bronze to Legend with daily quests.

In the game: Duels in the bottom menu. Your cards live under Cards → His / Hers.

A Rare Knight troop card
His card
Countess Gisela of Varn, a Rare Her card
Her card

Her cards: the Ladies of the Court

● New

24 ladies of the court are real cards, each with her own story and saying. Rip a Court Pack (Gold), forge three of a rarity into one of the next, level them up, post them in your garrisons and play them in Duels next to your troops. Her cards are planned to become NFTs at launch, to own, sell and trade. Meet the ladies →

The ladies’ card game● Live now

Intrigue

Not every war in Velmark is fought with swords. At court, a kingdom can be won with a word in the Rose Garden and a well-timed curtsey in the Throne Room.

How it works

  • 6 quick rounds. 3 rooms of the court are drawn for each match (from 8, like the Throne Room, Chapel and Spymistress’s Gallery), each with its own twist.
  • Each round you have Grace equal to the round number. Send your ladies to the rooms in secret, up to 4 a side in each, then both courts reveal.
  • Win two rooms of three. Every lady has her Influence, and many have a trick: on reveal, or for as long as she stays.
  • Raise to double the stake (up to 8), or withdraw. Stakes are the Queen’s Favour: earned, never bought.
  • Win, and the rival court may send you a new lady. Three rivals, from Lady Isolde of Harrow to The Dowager Duchess of Elm.

In the game: Her Cards → Intrigue, or Games.

Liesel the SpymistressCountess Gisela of VarnMorwenna the Alchemist
🏰 Throne Room🌹 Rose Garden🕯️ Spymistress’s Gallery
Royal Chess · Merlin’s Chess● Live now

Chess at the King’s table

The High Kings played on gold and ivory. You start on a plank a soldier scratched with his knife, and you earn the rest one game at a time.

How it works

  • Real chess against 5 rivals of Velmark, from Brother Anselm (800) to The Grandmaster of the Order of the Rook (2,000).
  • Your cards are your pieces: Warriors as rooks, Archers as bishops, Cavalry as knights, your Queen card as queen, and you are the king. A strong line-up adds up to +60% to a win’s Gold.
  • Blitz, rapid, untimed, or Royal correspondence: a move a day.
  • Merlin’s Chess adds a spellbook paid in mana: 🛡️ Aegis Ward, ❄️ Frost Bind, ✨ Blink, 🔥 Dragonfire, 🌀 Swap, ⚰️ Raise the Fallen.
  • 6 boards and 6 piece sets, from the Camp Board to Moonsilver Celestial with moving stars, open with your rating and wins. Craft them with Gold, timber, iron and the Mines’ bars and gems. Looks only.

In the game: Games → Royal Chess.

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The Oak and Walnut board. ❄️ Frost Bind holds the black knight for a turn.
The game of shifting loyalties● Live now

Turncoat

Sir Bertram the Fickle has changed sides in four wars, and won two. On this board, every banner is a little like him.

How it works

  • An 8×8 board of banners, each with your crest on one side and the rival’s on the other.
  • Place a banner so it traps a straight line of rival banners between it and one of yours, across, down or on a diagonal. Every trapped banner turns its coat.
  • No move that traps? You pass. When neither side can move, the most banners wins.
  • The four corners are Keeps: a banner there never turns.
  • 4 rivals, from Pip the Page to The Old Chancellor. Finish with 48+ banners for a rout, which pays half again.

In the game: Games → Turncoat.

Gold banners are yours, crimson the rival’s. One is turning its coat. 🏰 Corners are Keeps.
Match the realm or the number● Live now

Last Banner

At the Queen’s table, a hand of banners is a hand of favours: whoever empties theirs first is the lord of the evening.

How it works

  • Each lord starts with seven banners in the colours of four realms, numbered 0 to 9. On your turn, play a banner that matches the realm or the number of the one on top.
  • Action banners shake the table: Halt skips the next lord, Turn reverses the order, Tithe makes the next lord draw two. Wildfire and Great Tithe let you name the realm.
  • With one banner left, shout Last Banner! Forget, and another lord can call you out: draw two.
  • Play against 1 to 3 Rivals for small Gold prizes, or sit at a live table of 2 to 4 lords with an optional Gold stake. Gold only: Gold cannot be bought or cashed out.

In the game: Games → Last Banner.

7Halt39Wild
Match the realm or the number, then shout Last Banner!
Live orb races● Racing every 5 minutes

The Crown Run

Every five minutes the Stewards drop the gate, and enchanted orbs of oak, stone and moonsilver race down the castle courses of Velmark while the whole realm watches.

How it works

  • A race every 5 minutes on a real 3D track, the courses taking turns: The King’s Road (Borderlands: the Mustering Pen, the King’s Descent, the Long Sweep, the River Ford, the Watchtower Spiral, the Toll Bowl), The Great Oak Flume (Timberhold: the Sawmill Drop, the Oakwood Esses, the Beaver Dam, the Hollow Oak Spiral, the Millpond), The Golden Gallop (Horse Plains: the Long Mile, Horseshoe Bend, the Watering Hole, the Winning Post), The Molten Descent (Ironforge: the Bellows Turn, the Anvil Row, the Chimney Spiral, the Crucible), The Burning Ruins (Warfront: the Breach, the Gauntlet, the Broken Bridge, the Siege Tower Spiral, the Crater), The Arena of Kings (the Colosseum: the Grand Stand, the Lions’ Bridge, the Spiral of the Column, the Arena) and The Harbour Run (Exiles’ Port: the Breakwater, the Gangplank, the Lighthouse Spiral, the Tidepool). One realm after another, round and round.
  • Up to 20 orbs a race. Entry is free; races come as a quick Sprint, the everyday Classic and a long Grand, and the podium pays ⚡ Sprint 120/60/30 · 🏁 Classic 300/150/75 · 👑 Grand 900/450/225 Gold for the podium (each class has its own daily limit: 5 Sprint, 3 Classic, 2 Grand podiums).
  • Every Orb Pack orb wears one of 32 skins, from Brookglass and Cat’s Eye to Starfall, Wyrmfire and the Crown Jewel; you see it on the marble in the race.
  • Craft your orb from 7 materials, then arm it at the Smithy: Longbow, Crossbow, Lance, Grappling Hook, War Hammer, and wards like the Kite Shield, Spiked Studs, Iron Rim.
  • Real physics, fair by design: every race runs from a sealed seed, and every viewer sees exactly the same race with chase cameras, a Starting Lineup board and live standings.
  • Watch live in Games, or on reignbound.com/run.

The Mines’ new Hill Quarry and Granite Face cut the stone and granite for your orbs.

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A race every 5 minutes

Seven materials, seven ways to race

Oak
Common

Light and lively. It bounces well and loses every shove.

Fieldstone
Common

Picked from a ploughed field. Steady at everything, best at nothing.

Granite
Uncommon

Quarry-heavy. It barely bounces and shoulders others aside.

Iron
Uncommon

Forged smooth. Fast on the straights, sluggish out of a peg field.

Obsidian
Rare

Volcanic glass from Ironforge. Slick and fast, but it skids wide on the turns.

Amber
Rare

Honeyland resin, set hard. Grippy and steady, never flustered by pegs.

Moonsilver
Legendary

Legendary. A touch better at everything, but small enough to be jostled.

Orb Packs

3 orbs a pouch, bought with Gold you win in play (Gold can’t be bought), up to 5 a day. The odds are printed on every pouch, and a Rare or better orb is guaranteed within 5 pouches.

  • Oak 30%
  • Fieldstone 30%
  • Granite 15%
  • Iron 15%
  • Obsidian 4.5%
  • Amber 4.5%
  • Moonsilver 1%

Yours to keep

Every Lord starts with a Fieldstone orb. Name it, paint it in heraldic colours, and watch its record grow race by race. Rare, Epic and Legendary orbs are planned to become NFTs at launch, to own, sell and trade.

What’s next◌ Coming

Seven realms, seven courses, all racing

All seven realm courses are racing, one after another. Up to 100 orbs a race is next, then the modes below.

Borderlands
Borderlands
The King’s Road
Racing now
Timberhold
Timberhold
The Great Oak Flume
Racing now
Horse Plains
Horse Plains
The Golden Gallop
Racing now
Ironforge
Ironforge
The Molten Descent
Racing now
Warfront
Warfront
The Burning Ruins
Racing now
The Colosseum
The Colosseum
The Arena of Kings
Racing now · Royale to come
Exiles’ Port
Exiles’ Port
The Harbour Run
Racing now
Later modes
  • Royale: last orb standing
  • Grand Prix: points over several tracks
  • Tilt: the course moves under you
  • Join from Twitch chat while you watch

Planned, not live yet. The details may change before it arrives.

The Queen’s Court● Live now

Royal Audience and the Queen’s Favour

No Lord rules alone. Each morning the courtyard fills: a miller’s widow, a shieldmaiden from the north, two lovers of rival houses. How you answer them, the Queen remembers.

How it works

  • A daily Royal Audience: 3 petitioners come before the Queen (4 once you’re Welcome at Court), each with a story and a few answers. Every answer shows what it gives before you choose.
  • Generous answers win the Queen’s Favour; hard ones pay, but cost it. Five tiers: 🌱 Newcomer, 🌸 Welcome at Court, 🤝 Trusted, 💗 Beloved, 👑 Queen’s Confidant.
  • Once a day, a Grand Feast: Gold and Grain for 4 hours of stronger armies (+5%, more with the Royal Kitchens).
  • Beloved Lords receive the Queen’s gift of Gold every day, and her Confidant’s armies always march +3% stronger.
  • The Court grows in 5 stages, from the Queen’s Bower behind a palisade to the Ivory Court, as you build its wings, and never ahead of your Keep.

In the game: your Keep → 👸 Court. All about Queens: The Queen’s Court →

The Queen’s Bower: a thatched longhall behind a log palisade
Queen’s Bower
The Queen’s Manor: a stone manor with a cloister and stables
Queen’s Manor
  1. Queen’s Bower
  2. Queen’s Manor
  3. Queen’s Palace
  4. Grand Palace
  5. Ivory Court
War● Live now

Castle raids

Every Keep in Velmark is known for something: granaries, iron, timber, warhorses, or coffers of Gold behind the thickest walls. A raid is how a Lord finds out how thick.

How it works

  • 5 free raids a day. Each costs a Banner and is decided at once. Bring the counter to the troops that lead the defence.
  • After that, up to 5 more from the War Chest, paid in Gold, each dearer than the last (400 up to 6,400 Gold, more for a grander Keep), with an hour’s rest between.
  • Each Keep pays its speciality: a Mill Town Grain, an Iron Hold iron, a Timber Hold timber, a Horse Lord horses, a Treasury Keep the most Gold.
  • Nothing is taken from the other Lord. The Crown pays the bounty, and they get a report.
  • The Crown’s Rival Lords grow with you and sometimes raid you back. Hold your walls and the Crown pays a defender’s bounty. A six-step picture guide opens on your first visit.

In the game: the War menu → Raid, next to Barracks and Medic.

A walled castle with four towers seen from above
Her cards● 24 portraits painted, more coming

Meet the Ladies of the Court

Healers and spymistresses, shieldmaidens and duchesses: 24 ladies serve the courts of Velmark, and each one has a story. These are the ones whose portraits are finished. The rest are being painted.

Queen Aldreda the Fair, Queen
Legendary · Queen

Queen Aldreda the Fair

of The seven realms

“Kneel to the Crown. Rise for the realm.”

Duchess Rohese of Velmark, Duchess
Epic · Duchess

Duchess Rohese of Velmark

of Warfront

“The throne is empty. The court is not.”

The Dowager Lady Sabine, Dowager
Epic · Dowager

The Dowager Lady Sabine

of The Colosseum

“They underestimate me beautifully.”

Morwenna the Alchemist, Alchemist
Rare · Alchemist

Morwenna the Alchemist

of Ironforge

“Everything burns. Some things beautifully.”

Countess Gisela of Varn, Countess
Rare · Countess

Countess Gisela of Varn

of Horse Plains

“Sit with me, dear. You will go far.”

Mother Ermengarde the Abbess, Abbess
Rare · Abbess

Mother Ermengarde the Abbess

of Warfront

“Not yet. The Crown still has need of you.”

Liesel the Spymistress, Spymistress
Rare · Spymistress

Liesel the Spymistress

of Exiles’ Port

“I heard nothing. I wrote it all down.”

Isobel the Falconer, Falconer
Uncommon · Falconer

Isobel the Falconer

of Horse Plains

“The sky shows every road at once.”

Astrid the Shieldmaiden, Shieldmaiden
Uncommon · Shieldmaiden

Astrid the Shieldmaiden

of Exiles’ Port

“Behind me, my lady. Always behind me.”

Sister Mabel the Healer, Healer
Uncommon · Healer

Sister Mabel the Healer

of Borderlands

“Stand up. We are not finished.”

Mistress Hawise the Scholar, Scholar
Uncommon · Scholar

Mistress Hawise the Scholar

of Ironforge

“It is written. I have read where.”

Lady Petronel the Ambassador, Ambassador
Uncommon · Ambassador

Lady Petronel the Ambassador

of Exiles’ Port

“A treaty is just a feast that lasts.”

Maud the Handmaiden, Handmaiden
Common · Handmaiden

Maud the Handmaiden

of Borderlands

“A clean sheet hides a great deal.”

Goodwife Tilda the Cook, Cook
Common · Cook

Goodwife Tilda the Cook

of Borderlands

“No army marches on an empty pot.”

Wren the Gardener, Gardener
Common · Gardener

Wren the Gardener

of Timberhold

“Plant one, and the rest will follow.”

Agnes the Seamstress, Seamstress
Common · Seamstress

Agnes the Seamstress

of Borderlands

“Mind the hem and the whole cloth holds.”

Elsbeth the Weaver, Weaver
Common · Weaver

Elsbeth the Weaver

of Horse Plains

“Every thread is a story. Pull one and see.”

Lady Cressida, Lady-in-waiting, Lady-in-waiting
Common · Lady-in-waiting

Lady Cressida, Lady-in-waiting

of Exiles’ Port

“Favours are a currency. I keep accounts.”

Bryony the Archer, Archer
Common · Archer

Bryony the Archer

of Timberhold

“Loose, and let the arrow argue.”

Mother Hild the Midwife, Midwife
Common · Midwife

Mother Hild the Midwife

of Borderlands

“I have seen worse, and I have seen it born.”

Rosalind the Bard, Bard
Common · Bard

Rosalind the Bard

of The Colosseum

“Sing it loud enough and it becomes true.”

Dame Aveline the Herbalist, Herbalist
Common · Herbalist

Dame Aveline the Herbalist

of Timberhold

“Every root has two uses. Choose kindly.”

Lady Joan of Ashby, Noblewoman
Common · Noblewoman

Lady Joan of Ashby

of Borderlands

“Old names open new doors.”

Ysolde the Huntress, Huntress
Common · Huntress

Ysolde the Huntress

of Horse Plains

“Patience is the sharpest spear.”

Take your seat at the table

Every game here is free to play in the prototype. New games and new courses are announced on the updates page and in Discord.