ReignBoundReignBound

Learn to rule

Everything you need to play ReignBound, in about ten minutes of reading. The prototype is free, and its ? button replays the on-screen guide any time.

🎬Watch: the game in 90 seconds

🖼️The basics in pictures

  1. This is your kingdom
    1
    🗺️ This is your kingdom
    Three realms. Zones to conquer.
  2. Send your army
    2
    ⚔️ Send your army
    Tap a zone. Pick troops. Go!
  3. Win Gold and loot
    3
    🪙 Win Gold and loot
    Come back and claim your prize.
  4. Build your castle
    4
    🏰 Build your castle
    Upgrade it. Add walls and towers.
  5. Train your troops
    5
    🛡️ Train your troops
    Warriors, Archers, Cavalry.
  6. Collect cards
    6
    🃏 Collect cards
    Rarer cards = more power.
  7. Mine and craft
    7
    ⛏️ Mine and craft
    Dig ore. Forge better gear.
  8. Grow food
    8
    🌾 Grow food
    Food feeds your army.
  9. Join a clan
    9
    ⚜️ Join a clan
    Take land together. Share rewards.

🚀Getting started

  1. 1Open the gameGo to reignbound.com/play. No wallet or account needed. Your progress saves in your browser.
  2. 2Pick the BorderlandsIt’s free. Other realms unlock with Gold (and, at launch, a small SOL fee or any KING).
  3. 3Scout a zoneTap a marker on the campaign map. Green ring = good odds.
  4. 4Press Auto-counter, then launch a RaidA 1-hour Raid. Use the ⚙ menu’s 60× speed to make it 1 minute while you learn.
  5. 5Claim your spoils and post cards in the garrisonYour garrison earns a share of the realm’s daily Gold every second.
  6. 6Upgrade in the KeepHigher levels mean more strength and harder, richer zones.

⚔️Campaigns & counters

Every zone shows its main defender. Send the unit that beats it and keep home the one it beats.

Warriors
Warriorsbeats Archers4 command pts
Archers
Archersbeats Cavalry4 command pts
Cavalry
Cavalrybeats Warriors9 command pts
How a battle is decided. Strength = (Lord + Army + Gear + Strategy levels) × 1,000, scaled by how full your army is (up to 145 command points) and by your counter bonus. Luck moves it by at most ±10%. Beat the zone’s defense and you win. Hungry armies (short on Grain) fight weaker instead of refusing to march.
More than one army. You start with one army in the field. Raising your Lord to level 5, 10 and 20 opens another each time. Armies share your troops and your 145 Command, so it’s your call: two quick Raids or one big Siege. Each army costs its own Banner and Grain, and only one can hit the same target.
CampaignLengthLootCooldown if you lose
Skirmish0.16666666666666666h×0.20.25h
Raid1h×11h
Foray2h×1.91h
Plunder4h×3.52h
Pillage6h×52h
Ransack12h×94h
Siege24h×168h
Great Siege48h×2912h

🛡️Troops & the Barracks

Troops are raised in the 🛡️ Barracks (the button in the bottom bar). There are three ways to get them:

Unit ranks. Train Warriors, Archers or Cavalry with Gold and iron (the iron you win on campaigns). Each rank makes every troop of that type 10% stronger, up to 5 ranks (Trained, Veteran, Elite, Champion, Legend). Rank n needs Barracks level 2n.
RankGoldIronBarracks levelBonus
★ Trained500202+10%
★★ Veteran2,000804+20%
★★★ Elite4,5001806+30%
★★★★ Champion8,0003208+40%
★★★★★ Legend12,50050010+50%
⛑️ Infirmary40% of the troops you lose in battle come home wounded instead of dead; with bandages in the ⛑️ Medical Bay, up to 60–80%. They heal in 4 hours (faster at higher bay levels), or at once with salves brewed from herbs and bandages at the apothecary.
⚒️ SmithyBuy coal at the stall, smelt iron (won on campaigns) into steel ingots at the furnace, then forge weapons, armor and shields at the anvil: Iron, Steel, Masterwork, Royal. Gear equips every army, up to +30% strength. Better tiers need a higher Blacksmith level in your Keep.
🌾 FarmsPlant crops in your fields and harvest them when ripe: Wheat (1h) and Barley (4h) grow Grain, Flax (6h) and Grapes (8h) sell for Gold. Leave a ripe crop over 12 hours and half rots. Each farm level adds a field (10 by level 9) and +10% harvests (up to level 20).

Troops get stronger through ranks; cards get stronger through the Forge (below); and the Keep’s levels raise your whole army.

🏰Garrison & Gold

Each realm pays out a fixed amount of Gold per day, split between every garrison by Might. Post cards in your slots to raise your Might and your share. More players means smaller slices, never more Gold printed. That’s what keeps the economy from inflating.

Levy
Levy6 Might
Man-at-Arms
Man-at-Arms15 Might
Knight
Knight40 Might
Champion
Champion100 Might
Warlord
Warlord250 Might

👑The Keep

Castle builder: the build rack on the right of the Keep also raises walls, towers and a gatehouse (5 levels each, with Gold, Timber and iron, one project at a time). They add Defense and show on the castle as they grow.

Starter Lords cap at level 15. KING NFTs go to 30 and keep their record forever.

🃏Cards & the Forge

Troop cards are your collection. Each has a rarity and a unit type. Open Cards in the game’s bottom menu to see every card you own and where it is.

CardRarityGarrison MightIn DuelsAt launch
LevyCommon62◆ · ⚔2 · ❤3Stays in-game
Man-at-ArmsUncommon153◆ · ⚔3 · ❤4Stays in-game
KnightRare405◆ · ⚔5 · ❤6Can be minted as an NFT
ChampionEpic1007◆ · ⚔7 · ❤8Can be minted as an NFT
WarlordLegendary2509◆ · ⚔9 · ❤10Can be minted as an NFT

✦Traits & Merlin’s Tower

Every troop card rolls six traits when it’s made: a crest, helmet, armor, weapon, homeland and finish. Each trait is Common, Uncommon, Rare, Epic or Legendary, and rarer cards roll rarer traits. So no two Knights look alike.

💎NFT cards

Card minting opens after the legal review. See the NFT Terms.

🌲The Wilds, the Bazaar and the Garrison

⚔️Castle raids

⚜️Clans and territory

👸The Queen’s Court

🛏️Rest after war

🎬Watch: burn or claim your NFTs for rewards

KING Royal, Seven Seas or Honeyland holder? This short video shows every step: link your wallet, open Cards, choose your reward, pick the NFT and approve. Your wallet should show one burn and a tiny network fee, nothing else. If it shows a transfer to anyone, reject it.

⚓The Oath of Fealty (KING Royal holders)

Hold a KING Royal NFT? Open Cards → ⚓ Oath, link the wallet that holds it, and burn it to swear your KING to ReignBound. Each oath gives a Rare Exiled Knight with the ⚓ Exile’s Anchor crest (a Legendary trait you can’t roll or enchant) and 1,500 Gold.

⚔️Duels (the card game)

Your Lord and a 30-card deck face a rival lord across a war table. Your deck is your own troop cards, topped up with free Recruits (everyone owns two of each). Build it in Duels → Build your deck, or let the game pick your strongest cards. Open Duelsin the bottom menu. The first time you sit down, a short guide walks you through the table; the ? button replays it.

  1. Command. You get 1 Command in round 1 and 1 more each round, up to 10. Each card costs its ◆.
  2. Play. Tap a card in your hand, then your side of the table, to put it on your line. The line holds 7 cards. A card you can’t afford shows “Need ◆”.
  3. Attack. From the turn after you play it, each card can attack once a turn. Tap it, then tap what it should strike: an enemy card or the rival lord. Two cards that fight both deal their attack to each other, and damage stays until a card falls.
  4. Keywords. Warriors 🛡️ Taunt: Enemies must attack your Taunt cards before anything else. Archers 🏹 Rush: Can attack enemy cards on the turn it is played. Cavalry 🐎 Charge: Can attack anything on the turn it is played. A card's crest adds more: 🛡️ Taunt (enemies must attack it first), ⚡ Charge (attacks the turn it is played), 💨 Rush (attacks enemy cards the turn it is played), ✨ Blessed Shield (the first hit it takes does nothing), 🩸 Lifesteal (damage it deals heals your lord), 🔥 Reborn (the first time it falls, it rises again with 1 health), 🌀 Twin Strike (attacks twice a turn), 📯 Rally (something happens when it is played) and 💀 Last Breath (something happens when it falls). Every Legendary has its own effect.
  5. Hero power. Once a turn, for 2◆: 📯 Call the Levy, summon a 1/1 levy (every lord); 👸 Queen’s Mercy, restore 3 health to your lord (crown a queen); 👑 Royal Decree, deal 1 damage to any enemy card or the enemy lord (throne room level 10, or swear the king oath).
  6. End turn. The rival draws, plays and attacks. Then you draw a card and gain Command.
  7. Win by bringing the rival lord from 30 to 0. When a deck runs dry, every draw costs fatigue: 1 damage, then 2, then 3. After round 30, the Lord with more health wins.
🤝 Friendly duels

Pick a rival: Rook the Bandit Captain (easy, 60 Gold), Baron Ostrel (medium, 120 Gold), Warlord Kessa (hard, 200 Gold), The Sable Queen (hardest, 320 Gold). Gold is paid for your first 5 wins a day.

⚖️ Wager duels

Stake one of your free cards; the rival stakes one of the same rarity. Win and you take theirs. Lose, or yield, and yours is gone. A draw returns both. In the prototype these are test cards.

Fair play: the server shuffles the decks and makes the rival’s choices with a secret key, and your browser never sees the rival’s hand or the order of either deck.

🗺️Realms

Borderlands realm
BorderlandsFree · Iron
Timberhold realm
TimberholdArchers · Timber
Horse Plains realm
Horse PlainsCavalry · Horses
Ironforge realm
IronforgeComing · Gear
Warfront realm
WarfrontComing · Guild PvP
The Colosseum realm
The ColosseumComing · Tournaments
Exiles’ Port realm
Exiles’ PortComing · KING Royal

🐝The Beekeepers’ Guild (Honeyland holders)

Hold a Honeyland NFT? Open Cards → 🐝 Honeyland, link the wallet that holds it, and claim a reward for each one, once per NFT. You keep your NFTs: nothing is burned, moved or signed.

🔑Your account

🏰Collections & NFTs

ReignBound has three collections that work together: KINGs (your hero cards), Clans (guild charters with a faith) and Land (empty plots you build into castles). Everything in the game can be played for free; NFTs are upgrades and collectibles.

Not an investment. ReignBound NFTs are game items. We make no promises about their price, and there are no buybacks, staking yields or revenue shares. Only spend what you’re happy to spend on a game.

Being explored: physical cards. Your NFT printed as a holographic card, sealed in a ReignBound collector slab with a tap-to-verify chip, ordered only by the wallet that holds it. Not for sale yet; anyone selling “official ReignBound slabs” today isn’t us.

🔐Wallet safety

📜Glossary

Banner
What a campaign costs (a Skirmish is free). Up to 8, one back every 2 hours.
Skirmish
A 10-minute battle with small spoils. Costs no Banner.
Royal Road
The dice board: roll to move round 24 tiles for Gold, Grain, iron, cards and rolls. 3 free rolls a day, +1 per win.
Hurry
Finish a timer now for Gold, 5 times a week.
War Horn
Everything you start runs 2× or 3× for 24 hours, bought with Gold. Rests 3 days after.
Beginner’s Boon
A new Lord’s first 3 days run 3× faster.
Card level
Cards earn XP in Duels and level up with Gold. With their own weapon and armor, they grow stronger, and it all stays on the NFT.
Trait
One of a card’s six looks (crest, helmet, armor, weapon, homeland, finish), from Common to Legendary.
Trait score
How rare a card’s whole set of traits is. Higher is rarer.
Enchant
Merlin re-rolls one trait for Gold and cut gems, with better odds each time.
Burn-to-Forge
Three NFT cards burned on-chain for one new NFT of the next rarity, keeping the traits you pick.
Defense
Your castle’s walls, towers and gatehouse. Built in the Keep.
Grain
Army food. Short on Grain, armies fight weaker.
Might
A troop card’s weight in the garrison. More Might, bigger share.
Command points
Army size limit (145), shared by every army you have in the field.
Army slots
How many armies you can have out at once: 1, then more at Lord level 5, 10, 20.
Muster
Free troops from the Barracks every 8 hours. You pick the unit.
Recruits
Defenders who join you after a win, paid out when you claim.
Wounded
Troops that come home hurt. They heal in the Infirmary in 4 hours.
Farms
Grow Grain for free while you’re away. Harvest it from the Farms screen.
Rank
A unit type’s training level, from Recruit to Legend. +10% strength each.
Counter
The unit that beats a zone’s main defender.
Realm pool
The fixed Gold a realm pays per day, split by Might.
KING
Your hero card NFT. Levels, fuses, retires and sires heirs.
Founders Pass
A non-transferable supporter pass. Playtest access and a Genesis spot.
Command (Duels)
What playing a card costs in a duel. Grows each round, up to 5.
Unit type
Warriors, Archers or Cavalry. Decides counters in campaigns and Duels.
Wager
A duel with a card at stake on each side. The winner keeps both.
Allied Guilds
The Beekeepers’ Guild (Honeyland holders) and the Thieves’ Guild (The Heist holders).