What’s new
Every new feature and fix, the day it goes live. Each one is also posted in #updates on our Discord.
Saturday, 10 October 2026
Last Banner live: play other lords, with optional Gold stakes
NewOpen Last Banner and tap Play other lords (live). Post a table of 2, 3 or 4 players with an optional Gold stake. The table starts when the last seat fills; each turn has a 45 second clock, and the winner takes the pot minus a small house cut (3 and 4 player tables pay first and second place). Rated games build a live Last Banner rating. Gold only: Gold cannot be bought or cashed out.
Last Banner: a new card game of realms and numbers
NewPlay Last Banner from the Games screen: match the realm or the number, use Halt, Turn, Tithe, Wildfire and Great Tithe, and shout Last Banner! when you have one card left. Play against 1 to 3 Rivals for small Gold prizes (the first five wins a day pay), with a guided first game that explains everything. Gold only: Gold cannot be bought or cashed out. Live games against other players, with optional Gold stakes, open soon.
The Marks Store: coin sets and Workshop slots
NewIn Bazaar, Royal Mint, there is now a Marks Store. Spend Marks on Turncoat coin sets (skip the unlock wait, cosmetic only) and on extra Track Workshop slots (up to 3 more published tracks). Every Mark you spend is burned. Items are for the game only: they have no cash value, cannot be sold or traded, and Marks never buy Gold.
Friday, 9 October 2026
Marks: steadier numbers and a new Analytics tab
ImprovedThe Marks screen no longer rolls every figure up from zero each time you open it: numbers show their real value at once and only move briefly when they change. There is a new Analytics tab with plain-English notes on your last 30 days, your running total, your Gold-per-Mark rate and how many days you hit your cap, plus a look at today at the Mint.
The Card Book: manage all your His and Her cards in one place
NewOpen the Card Book from the Cards screen. See His and Her cards together or apart, search by name, sort by power or rarity, filter by what is in use, and group by troop type or lady. A Collection tab shows which of the 24 ladies and 15 troop slots you still need (and lets you craft them), a Matching tab shows His and Her cards side by side, and a Duplicates tab suggests what to keep, sell or turn to Dust with the reason. Cards that are in a garrison, a duel, the Hall of Fame or an NFT are never offered.
Fishing in the Wilds, and four more Her packs
NewThe Wilds has a new place: the Silver River (Lord level 2). Send Warriors to spear and net fish for your kitchen, or cast a line yourself in the new 3D Fishing contest: land the cast on the shoal, hook the bite, then reel against the fish without snapping the line. You earn Gold and fish. The Her pack shelf now matches His: Shieldmaiden, Huntress and Rider packs hold only that troop type of ladies, and the Queen’s Pack has better odds and two Rare-or-better ladies.
Thursday, 8 October 2026
Tournament games in 3D, two new contests, a new Royal Road and Turncoat coin skins
NewArchery, Jousting and the Horse race are now full 3D scenes: wind-blown flags, an arrow that thuds into a swinging target, a lance and shield you can see line up, and fence pads that show exactly when to tap (a Classic view button stays under each round). Two new contests: Catapult Siege (time the power and the aim against wind and a moving target) and Mine Cart Dash (switch rails, jump, grab nuggets and stars). The Royal Road is a 3D board with two forks to choose at, a die you can keep, bandits to bribe or fight, rival Lords to overtake and a weekly chest. Turncoat has ten coin skins you unlock by playing, board themes, 6x6 and 10x10 boards, a Holy ground variant and a practice table with hints and undo.
Free-game launch 15 October; the Founders Pass moves to 19 November
FoundersThe game is free to play now and gets its big launch on Thursday 15 October: the Crown Run with 34 courses, weekly tournaments, the Games League, live chess and Turncoat, and daily puzzles. We are moving the Founders Pass sale to Thursday 19 November, midnight New York time, so more of you can try the game first. Still 500 only, $75, soulbound. Nothing else about the pass changes.
See it →
Wednesday, 7 October 2026
Daily Puzzles: a chess puzzle and a Turncoat puzzle every day
NewOpen Daily Puzzles on the Games screen: one chess puzzle (mate in 1, 2 or 3, or win a piece) and one Turncoat puzzle each day, the same for everyone. Solve them for Gold (15, plus 5 for every day of your streak, up to 40) once per puzzle per day. The hint names only the piece or row, and the solution shows after you solve it.
Live Turncoat: challenge another Lord
NewIn the Turncoat sheet, tap Play another Lord (live) to challenge a real player. Pick a clock (Blitz, Rapid, Untimed or a day a move), an optional Gold wager and a colour. Wagers are Gold only, held safely until the game ends. Rated games build a live Turncoat rating.
The Games League: one board across every game
NewOpen Games League on the Games screen. Crown Run races, rated live chess, Duels and the arcade contests all earn League points, with a daily cap on each so no single game wins it all, and a bonus for playing several. There is a weekly and a monthly board with Gold prizes for the top ten.
Track Workshop: build your own Crown Run track (King level 10)
NewKings at level 10 can open the Track Workshop in the Race Hall: build a track from pieces, add bumpers, spinners, boost pads and more, pick a realm, a look and weather, test it with a watchable race, and publish it. The server checks that every orb can finish and works out the class (Sprint, Classic or Grand) itself. Published tracks show up in the community list, where anyone can try or report them, and they can be picked in Race rooms. When a staked room race is run on your track, you earn a small Gold royalty from the house cut.
Play another Lord live: chess challenges with a clock and a Gold wager
NewIn Royal Chess, tap Play another Lord (live) to challenge a real player. Pick a clock (none, blitz, rapid or long), an optional Gold wager and a colour, aim it at one Lord or leave it open, and watch the board update live. Wagers are Gold only, held safely until the game ends. Rated games build a live chess rating.
Tournaments: a weekly and a monthly Crown Run board with Gold prizes
NewEvery official Crown Run race now earns tournament points for a podium finish. Open Tournaments in the Race Hall to see the weekly and monthly boards, your rank and the prizes. Each period closes once and the winners are paid in Gold.
Race rooms: make your own Crown Run race, for fun or a Gold stake
NewOpen Race rooms in the Race Hall to make a race with your own rules: choose the track, the class, how many orbs, and when it starts (when full, or at a set time). Add a Gold stake if you like: everyone puts in the same amount, it is held safely, and the winners split the pot (the house keeps a small cut). Leave before the gate and your stake comes back; if too few join, every stake is refunded.
Nine more tracks in nine new worlds, and a bigger race view
NewThirty-four Crown Run courses now. New worlds: a haunted moor with a chapel and a bell tower (Hollow Hallows), a red-rock desert canyon trade route (Caravan Canyon), floating islands joined by bridges and leaps (Sky Isles Run), a quick dune sprint (Dune Skimmer), a festival lantern lane at night (Lantern Lane), a coral reef dash (Coral Shoals Dash), a vine-choked jungle temple (Temple Descent), an ice-world grand circuit (Glacier Grand Prix) and a volcano (Caldera Crown). Each has its own sky, weather, scenery and hazards, and its own ending. They join the schedule from 04:30 UTC on 7 October. The Race Hall also gives the race more room: on a wide screen the controls sit in a column beside the race, and on a phone the race keeps at least half the screen.
Things on the track: bumpers, spinners, gates, boost pads, ice, mud and wind
NewThe roads are no longer bare. Every Crown Run course now has its own mix of obstacles. Bouncy bumpers fling an orb off line. Striped bars spin across the track and sweep the field aside. Hazard gates lift and drop on a beat, holding the pack back for a moment. Glowing chevron pads give a burst of speed. Ice patches take away your grip, mud slows you down, and cross winds push everyone sideways. A sprint might just have a boost pad and a patch of ice; the Underworld Run has a gate, a spinner and bumpers in the dark; the King’s Crown Circuit has all of it. Every mechanic is part of the race itself, so it is the same race for everyone watching, and every track was re-checked so all twenty orbs still finish.
Every Crown Run track gets its own world
NewThe courses no longer share seven outfits. Each of the 25 tracks now has its own time of day, sky, fog, light and colours, its own themed scenery and its own weather. Race through a snowstorm on the Frostpeak Descent among frosted pines and ice spikes, down a red cavern of glowing crystals and mushrooms on the Underworld Run with embers drifting past, through a night harbour on Smuggler’s Wharf, a golden-hour plain with standing stones, a stormy wreck-strewn bay in the rain, a lantern-lit circuit and more. Dark tracks are lifted so the road always reads.
Orb filters, rankings and the Orb Advisor
NewMy orbs now helps you manage a big collection. Every orb has a power score and a rank, shown on its tile with a verdict icon. Sort best to worst (or worst to best, most wins, most races, rarest, newest, oldest, name), search by name, material or skin, and filter by rarity, geared or bare, or NFT-ready. The new Orb Advisor reads your whole collection and says what to do with each orb and why: your best racer, orbs worth keeping (NFT orbs and rare or better), good orbs that need a weapon or ward forged, and weak duplicates worth releasing for Gold, with the Gold you would get. It never suggests releasing your last orb, the one racing for you, an NFT or a rare, and it only advises: nothing changes until you tap.
Crown Run explainer and tour
NewA new one-minute animated explainer with narration shows how the Crown Run works: what it is, the three classes, choosing your races, the camera, what you win and your orb. It opens by itself the first time you enter the Race Hall; open it again any time with How it works. A Tour button then spotlights the real controls step by step (the race, the clock, the races to choose, your camera and the sound). The old text-heavy How it works page in My orbs is replaced by a short visual one, built from the game’s own numbers, so it stays right when things change.
Crown Run: Sprint, Classic and Grand races, and you choose
NewRaces now come in three classes on the five-minute board. A Sprint is about half a minute and pays 120 / 60 / 30 Gold. A Classic is about a minute and pays 300 / 150 / 75. A Grand is long and epic, a minute and a half or more, and pays 900 / 450 / 225 and the most Queen’s Favour. Each class has its own daily podium limit, so winning Sprints never uses up your Grand prize. Open the new Upcoming races list in the Race Hall: it shows the next races with their class, track, countdown, prize and how many players are in, and you choose which to enter (free; your active orb runs them all), or filter by class and enter every race shown. Eight brand new tracks join them: four Sprints (the Needle, the Whirlpool Dash, the Cannon Run, the Gauntlet Dash) and four Grands (the Highland Marathon, the King’s Crown Circuit, the Frostpeak Descent, the Underworld Run). Other live players enter the same race as you, and house orbs only fill the empty places. The first class schedule starts at 02:30 UTC on 7 October.
A Crown Run race every five minutes, and a track preview
NewThe Crown Run now races every five minutes instead of ten: less waiting, more racing. Entries still close a minute before the gate, and your daily podium prizes still cap at three. New: a track preview on the next-race card (and a Track preview button in the small window) shows the course from above with its height profile, whether it is a Sprint, Classic or Grand, and how it ends, so you know what is coming before you enter.
More land: the Outlying Lands, bigger plots and Farms level 20
NewThe farm no longer stops at ten fields. Farms now go up to level 20, and from level 10 a new field opens every level in the Outlying Lands, up to twenty fields in all. Open Land & plots on the farm to see every field, plant and harvest them, and see what opens next. Plough a field deeper and it grows into a Large plot (x1.5 on every harvest, from Farms level 5) and then a Grand plot (x2.25, from Farms level 12): the Gold cost grows with the field. Two new crops for the new land: Truffles (Farms level 12) and Royal Lavender (level 16), and four new farm stages: Great Estate, Barony, Royal Demesne and Crown Lands, each with a celebration when you reach it.
Ten new Crown Run tracks, each with its own ending
NewThe Crown Run now has seventeen courses, and the ten new ones are not the old road in new colours. The Drover’s Switchbacks zig-zag down a cliff and squeeze you through a funnel to the line. The Shipwreck Slide winds a spiral round a wrecked mast and finishes at its foot. The Gorge Leap plunges through a roofed tunnel and finishes right after a huge jump. The Logger’s Stairs drop in steps and finish inside a gauntlet of posts. The Drovers’ Plain is open country with a river ford and a bridge finish. The Circus Lap is a chariot circuit that ends on a banked turn. The Furnace Coil is a double spiral that finishes straight out of the bowl. The Siege Road has three leaps and a wide-fan finish. Smuggler’s Wharf is a twisting dockside that ends in a covered warehouse. The Kingmaker’s Eight crosses over itself and finishes down a steep slope. They join the rotation from 01:50 UTC on 7 October, mixed in with the original seven.
Tuesday, 6 October 2026
Crown Run: names over the orbs, on or off
NewA new Names setting for the Crown Run: Leaders (the top three and the orb you follow), All orbs, or Off. It works while you wait in the pen as well as during the race, and it is remembered. Find it under Camera in the controls, or in the little bar when the panels are hidden. Also: you stay shown as entered when you visit your orbs and come back.
Crown Run: camera views, sound, race several at once
NewChoose how you watch: Auto (the director cuts between shots), Chase, Side, Top-down, Orb view (low behind the orb), Wide or the Finish line. Hide the panels or the whole HUD for a clean picture, or go browser full screen (keys: H and F). Sound: a tick each second of the last ten, spoken aloud if you like, then GO, and a fanfare at the finish; Music has nine styles now and switching no longer overlaps the last tune. Entering: once you are entered the button says so (a finished race no longer hides it), and you can enter the next 1, 3, 6 or 12 races in one go, free; prizes still cap at three podiums a day.
The Crown Run goes full screen, with a camera you choose and race music
NewThe Crown Run now opens full screen (the Race Hall): the course gets all the room instead of a small window. You choose what the camera follows: the leader, your own orb, or any orb (tap it in the standings). Enter the next race right from the screen, see who is in the pen, and open your orbs from the top bar. Prefer the old window? Tap Small window (and Full screen to come back); it remembers. The public stream page at /run gets the same controls, and /run?clean=1 stays bare for OBS. New Music menu: Royal fanfare, Tavern, The Chase or Calm hall, with a volume slider, made in your browser and silent until you pick one.
Duel attacks you can feel, and card help while you learn
NewAttacks in Duels are now a show: your card flies at its target in a streak of light (steel for warriors, blue for archers, fire for cavalry), lands with a shock ring, slashes and sparks, a big number, and shatters a card that falls. Hits on a Lord shake the portrait, flash red and call out BIG HIT, DEVASTATING and FINISHER; heavy blows shake the whole table. Targets you can strike get a spinning crosshair (STRIKE! on the rival Lord), and the card you picked glows with orbiting energy. In learning duels (Friendly with the coach on) every card now tells you what it can and can’t do right now and why, on hover or press-and-hold and under the hint bar. None of it appears in Ranked, Arena or wager duels. The How a duel works guide is now a looping mini fight with a Replay button and a visible timer.
Court Duels with your ladies, and limited hints
NewCourt Duels is now the ladies’ own game. Your deck is your Her cards (common ladies of the household fill any gaps), you play as your Queen, and you face Lady Isolde of Harrow, the Sable Countess, the Dowager Duchess of Elm or the Sable Queen, each with her own portrait and her own deck of ladies. Ladies earn XP in these duels. The coach is now a limited help: ask for a hint and it names the best move and why, three times a match (your very first duel is free, and a hint that only says to end your turn costs nothing). Hints are never offered in Ranked, Arena or wager duels.
Sunday, 4 October 2026
Learn Duels with a coach
NewNew to Duels? A 🎬 walkthrough shows how a duel works in six animated steps, with narration if you want it. Friendly duels now have a 🧙 Coach: it tells you the best move each turn and why (spend your Command, take the free kill, finish the Lord), glows the card or button to use, and can make the move for you. The Duels lobby has a Practice with the coach button against the easiest rival. The coach is never offered in Ranked, Arena or wager duels.
Chat is in the menus
ImprovedWorld chat and private messages now have their own button: a 💬 on the left rail and in the Kingdom menu of the dock, with a red badge for unread messages and friend requests. The online counter at the top still opens it too.
Choose your guild
NewGuilds are now a choice. Open your Lord’s card and tap Guild to see all three allied houses: the Beekeepers (Honeyland), the House of the KING Royals and the Captains of the Seven Seas. Any you earned by claiming a Honeyland NFT or burning a KING Royal or Seven Seas NFT show as earned, and you can wear one as your badge or none. The realm’s records are checked when you open it, so guilds you earned earlier appear too.
Court Duels: the Queen’s card game
NewHer Cards now has Court Duels, the Queen’s card game: your ladies fight as cards in the Duels game, with a four-step guide, your best ladies on show, and the full Duels lobby underneath (friendly, ranked, Arena and wagers). Intrigue, the ladies’ room-by-room game, has moved to the Games room.
A farm that grows with you, and six new crops
NewThe Farmland now grows as you upgrade. Fields you have not cleared yet are overgrown, and the barn and silo, windmill, orchard and flower garden show as blueprints until your Farms level builds them, with a flourish when they finish. Your farm has a stage too: Smallholding, Homestead, Manor Farm, Great Farm and Estate. Six new crops join Wheat, Barley, Flax and Grapes: Cabbage, Hops, Beans, Woad, Apples and Saffron, each opening at its own Farms level. The seed bag scrolls sideways on a phone.
Your Marks in the Kingdom Ledger
NewThe Kingdom Ledger now has a Marks section: your balance, a tappable chart of your last 30 days at the Royal Mint, what you have struck, burned and melted, and where your Marks went. Calculators show your share for any rank and Gold, how much Gold each rank needs to reach its cap, and how long a goal will take. The Vesting tab previews how your Marks will unlock after the Coronation, week by week, and the Leaders tab shows who holds and has struck the most.
The Royal Mint comes alive
ImprovedA spinning Mark coin, a ring that counts down the day, and numbers that roll as you change them. Slide the Gold you want to melt and watch a coin stack and your share meter grow toward your rank’s cap. Melting plays out as coins raining into the crucible and a Mark being struck for you, tap any rank to see what it unlocks, and spending Marks burns them in a puff of flame.
Raids with more to decide
NewChoose how you go in: a plain Assault, a Night raid (fewer losses, a lighter haul, and the weather matters: fog, rain and storm hide you, a clear sky does not) or a Siege (ladders and a ram built from timber for better odds and a richer haul, at the cost of heavier losses). Pick your spoils too: Gold first, or supplies. Every raid now plays out in three stages, the outer wall, the gatehouse and the keep, so you can see where it was won or lost, and a win can drop Dust and please the Queen. Defenders see how they were attacked and which stage held.
Saturday, 3 October 2026
All seven realms race: the Arena of Kings and the Harbour Run
NewThe last two Crown Run courses are in. The Colosseum’s Arena of Kings: white stone and sand, the Grand Stand sweep, the Gladiators’ Row, the Lions’ Bridge and the Leap, the Emperor’s Turn, the Spiral of the Column and the Arena bowl to the Triumph. Exiles’ Port’s Harbour Run: the docks under a violet dusk, the Quay Drop, the Breakwater, the Mooring Posts, the Gangplank and the Plunge, the Chain Turn, the Lighthouse Spiral and the Tidepool to the Customs House. Every race now runs in the next realm along: Borderlands, Timberhold, Horse Plains, Ironforge, Warfront, the Colosseum, Exiles’ Port, and round again.
See it →Fifth course: The Burning Ruins
NewWarfront joins the Crown Run: through a sacked town under a smoke-grey sky, down the Breach, round the Rampart Sweep, through the Gauntlet’s stakes, over the Broken Bridge and the Fall into the Ditch, round the Sally Port and the Siege Tower Spiral, down the Trebuchet Chute into the Crater and the Last Stand to the line. Five courses take turns; the Colosseum and Exiles’ Port are next.
See it →Fourth course: The Molten Descent
NewIronforge joins the Crown Run under a forge-red sky: the Furnace Drop, the Bellows Turn, the Anvil Row’s stakes, the Slag Bridge and the Pour, the Lower Works, the Tongs hairpin, the Chimney Spiral round the great stack, the Slag Chute into the Crucible and the Forge Floor to the line. Four courses take turns.
See it →Third course: The Golden Gallop
NewHorse Plains joins the Crown Run: a flat-out gallop over golden sand under a sunset sky. The Starting Hill, the Golden Gallop straight, the Long Mile sweep, the Hedge Row, the Water Jump and the Hedge, Horseshoe Bend, the Back Straight and the Home Turn into the Watering Hole, then the Final Furlong to the Winning Post. Three courses now take turns.
See it →Second course: The Great Oak Flume
NewTimberhold’s course joins the rotation: a timber flume on stilts through the deep woods, down the Sawmill Drop, through the Oakwood Esses and the Beaver Dam’s stakes, the narrow Mill Race and the Weir, round Rootbend and the Hollow Oak Spiral into the Millpond, and home past the Lumber Gate. The courses now alternate every race. Your orbs show their real 3D look in the orb sheet and pack reveals too.
See it →Orb Packs drop skins
NewEvery orb from an Orb Pack now wears a skin you see in the 3D races: Brookglass, Cat’s Eye, Millpond Swirl and Tabard Stripes through Dragon’s Eye, Ember Core, Lionheart Crest, Starfall, Wyrmfire and the Crown Jewel. 32 skins; the odds are printed on the pouch. A skin changes the look only; the material still decides how the orb runs.
The Crown Run in 3D: the King’s Road
NewThe orb races are now real 3D races on a real track. The King’s Road runs from the Mustering Pen down the King’s Descent, round the Long Sweep, through the Milestone Gauntlet, over the River Ford, round Watchman’s Hairpin and down the Watchtower Spiral to the Toll Bowl and the Gatehouse Run. Glass and stone orbs with their own skins, a starting gate, a lineup board with racer codes, chase cameras and live standings. The same race for every viewer, decided by real physics from a sealed roll. Six more realm courses are on the way.
See it →
Friday, 2 October 2026
Intrigue always plays
FixedA court with fewer than 12 ladies (after forging or selling some) could not start an Intrigue match. Free court attendants now fill the empty places in your deck, and your own ladies always go in first.
The Games of Velmark
NewA new page with every game in one place: Duels with His and Hers cards, Intrigue, Royal and Merlin’s Chess, Turncoat, the Crown Run, the Queen’s Court and raids, and the Ladies of the Court in their portraits.
See it →The Grand Palace and the Ivory Court
NewThe Queen’s Court now has a painting for every stage: a domed palace with formal gardens, an aviary and a tournament yard at the Fortress, and the Ivory Court, white stone and gold on a mountain above the clouds, beside the Citadel.
Meet your Intrigue rivals
ImprovedLady Isolde of Harrow, the Sable Countess and the Dowager Duchess of Elm now sit across the table in their own portraits.
Every lady of the court is painted
ImprovedAll 24 Her cards now have their own portraits: the last seven are Lady Cressida, Bryony the Archer, Mother Hild, Rosalind the Bard, Dame Aveline, Lady Joan of Ashby and Ysolde the Huntress.
Five more lady portraits
ImprovedMaud the Handmaiden, Goodwife Tilda, Wren the Gardener, Agnes the Seamstress and Elsbeth the Weaver now have their own painted cards.
A bigger kitchen
ImprovedUp to three hearths cooking at once (a second at Farms level 4, a third with the Queen’s Royal Kitchens), and eight dishes: black bread, sausages, stew, meat pies, honey cakes, healer’s broth that sends the wounded home sooner, the feast roast and the King’s Banquet.
Five more lady portraits
ImprovedIsobel the Falconer, Astrid the Shieldmaiden, Sister Mabel, Mistress Hawise and Lady Petronel now have their own painted cards.
The Quarry and Orb Packs
NewThe Mines gain a Hill Quarry and a Granite Face for stone and granite. Orb Packs (Gold) hold three orbs, with the odds printed on the pouch.
The Crown Run: live orb races
NewEnchanted orbs race the castle courses of Velmark every ten minutes. Craft yours from oak, stone, granite, iron, obsidian, amber or moonsilver, arm it with a longbow, crossbow, lance, grappling hook or war hammer, and enter free: the podium pays Gold. Watch live in Games, or on reignbound.com/run.
See it →More lady portraits
ImprovedMother Ermengarde, Liesel the Spymistress, Duchess Rohese, the Dowager Sabine and Queen Aldreda now have their own painted cards.
Chess tables that grow with you
NewSix chess boards (from a camp board scratched on pine to Moonsilver Celestial, with moving stars) and six piece sets (bronze rims, silver and gold crowns, gem-set, the glowing Crowned Host). Your rating and wins open them; craft them with Gold, timber, iron and the Mines’ bars and gems. Looks only.
The Queen’s Bower and the Queen’s Manor
NewThe Court now starts humble: a thatched longhall behind a log palisade while your Keep is a Timber Fort, then a stone manor with a cloister and stables at the Stone Keep. The first lady portraits arrive too: Morwenna the Alchemist and Countess Gisela of Varn.
More raids from the War Chest
ImprovedAfter your 5 free raids a day, you can pay Gold from the War Chest for up to 5 more. Each costs more than the last, with an hour’s rest between them.
The Queen’s Court grows in stages
ImprovedLike your Keep, the Court grows from a humble Bower to the Ivory Court as you build its wings, and never ahead of your Keep. The grand throne hall and gallery now rise only at the Palace stage.
Better on phones
ImprovedMenus, pop-ups and maps fit sideways phones: close buttons you can always reach, scrolling pop-ups, bigger buttons, map zoom buttons clear of panels, smooth pinch-to-zoom and no accidental page zoom.
Raids in the War menu
ImprovedRaid now has its own button in the War menu, next to Barracks and Medic.
Duel cards that look like your cards
ImprovedDuel cards now show the full painting, a rarity frame and their abilities written out. Hover (or press and hold) for the big card. After a duel, see how you won or lost: health by round, side-by-side numbers and tips.
Intrigue, the Ladies’ card game
NewWin two rooms of the court out of three in six quick rounds, raise the stakes or withdraw, and collect new ladies. Play it from Her Cards or Games.
Her cards: the Ladies of the Court
NewTwenty-four ladies of the court are now real cards, each with her own story: rip a Court Pack, forge them, level them up, post them in garrisons and play them in Duels next to your troops. The Cards menu now opens His and Hers.
Turncoat
NewA board game of shifting loyalties: trap your rival’s banners between yours and they turn their coats. The corners are Keeps that never turn. Four rivals, in Games.
Royal Chess and Merlin’s Chess
NewReal chess against five rivals of Velmark, with your own troop cards and Queen as the pieces: blitz, rapid, untimed or a move a day. Merlin’s Chess adds a spellbook (ward, freeze, blink, dragonfire, swap, raise the fallen). Find it in Games.
Everything new, in one place
Newreignbound.com/updates lists every new feature and fix as it goes live, and each one is posted here in #updates automatically.
See it →ReignBound Troop Cards are on Tensor
NFTMinted Troop Cards show up on Tensor, and the collection’s verified page is under review. Until it’s verified, check the collection address: EJThm5hDafhaAm9Tn6FUMQMiorBxHm1No736TkxUQxNZ. Anything else using the name is fake.
Open it →The Queen’s Court comes alive
NewA daily Royal Audience with petitioners in the courtyard, the Queen’s Favour with five tiers of perks, a Grand Feast once a day, and the Queen’s daily gift.
See it →A picture guide to raids
NewSix steps: what a raid is, picking a target, counters, odds, marching or using a portal, and the rules. It opens on your first visit and can be read aloud.
Card packs on a shelf
ImprovedFive Gold packs, including a Royal Pack with better odds and two Rare-or-better cards. The odds are printed on every pack.
A new world map
NewOne painting with the whole continent and open sea to every edge, ships and all. Zoom with the mouse wheel, a pinch, or the + and − buttons.
Thursday, 1 October 2026
Merlin checks before every battle
ImprovedOdds, a thin army, too few bandages or an unfed march: Merlin warns you before you send troops out.
Relocation charms
NewMove your camp on the world map, for example next to your clan. Every Lord has two.
The Founders Pass opens Thursday 15 October
FoundersMidnight New York time. 500 passes, $75 each, soulbound, one per wallet, only at reignbound.com/founders.
See it →
Wednesday, 30 September 2026
The Lore of Velmark
NewSeven realms bound to one Crown with no King. Five ages, from Timber Fort to Citadel.
See it →Camps on the world map
NewEvery Lord’s camp and the Crown’s Rival Lords sit on the world map. Tap a camp to visit or raid it.
Decorate your Keep
NewTen painted decorations to buy with Gold and place anywhere on your Keep. Visitors see them, and each adds Splendour.
Ranked Duels, daily quests and the Arena
NewDuel other Lords’ decks near your rank, from Bronze to Legend, with daily quests and monthly seasons.
The Royal Library
New17 discoveries across four ages, each a lasting bonus, researched one at a time.
Merlin, the Royal Advisor
NewA guided path for new Lords: ten chapters of plain tasks, always showing the one next step. Guides can be read aloud with 🔊.
Friends, chat and kingdom pages
NewWorld chat and private messages, friend requests, and a page for every Lord with their standings, Keep and reign.
Clans and territory
NewFound or join a clan. Every map zone is a territory, and the clan that wins the most campaigns there each day takes it.
The Queen’s Court
NewCrown a Queen once your Throne Room reaches level 4, or wed an allied Queen. Her five wings each add a lasting bonus.
See it →The Royal Road and the Tournament
NewA dice board with three free rolls a day, and archery, horse racing and jousting for Gold and Season points.
Mines, Refinery, the Wilds and the Bazaar
NewSend crews to six mines, refine ore into bars, gather timber and wild horses, and trade 15 goods at prices that drift every day.
Castle builder and castle raids
NewRaise walls, towers and a gatehouse, then storm other Lords’ Keeps. Every Keep pays its own speciality.
Duels, rebuilt
NewCommand grows to 10, 30-card decks with a deck builder, a line of cards on the table, and you choose every attack.
Card traits, levels and gear
NewEvery card has six traits (crest, helmet, armor, weapon, homeland, finish), levels up from Duels, and carries its own weapon and armor from the Smithy.
Sign in with Solflare or Phantom
NewLink your wallet once with your email, then sign in by signing a free message.
Tuesday, 29 September 2026
The Founders Pass page
Founders500 serial-numbered, soulbound passes with playtest access and a guaranteed Genesis KING spot. Only ever mint on reignbound.com/founders.
See it →Day, night and weather
NewEvery board follows your own clock, and shared weather (rain, storms, fog, snow) changes every three hours and shifts battle odds.
The Farmland, Smithy, Medical Bay and Barracks
NewEach is now its own painted board: plant and harvest crops, forge weapons and armor, heal the wounded with bandages and salves, and recruit and train every unit.
Season 0: Earn Your Crown
NewA free 8-week season with server-scored points and a public leaderboard. The top 50 players win a real Genesis KING.
See it →